{"hash":"0xC349EE1E6EFA494B","ns":"GRAPHICS","name":"_ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS","slug":"_ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS","official":false,"named":true,"luaName":"AddBloodPoolsForPedWithParams","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"float"},{"name":"size","type":"float"},{"name":"p3","type":"float"}],"summary":"","descriptions":[{"source":"femga","format":"pre","body":"// 0xC349EE1E6EFA494B\t\t(by Disquse)\nvoid _CREATE_BLOOD_DECALS_FROM_PED(Ped ped, float sizeX, float sizeY, float sizeZ);\n/*\n  Creates blood decals from ped in some interval for few seconds.\n  Float args are guessed, not sure what they really do (but decal size really changes).\n*/"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","femga"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS.md","snippets":{"lua":"AddBloodPoolsForPedWithParams(ped, p1, size, p3)","luaInvoke":"Citizen.InvokeNative(0xC349EE1E6EFA494B, ped, p1, size, p3)","js":"AddBloodPoolsForPedWithParams(ped, p1, size, p3);","jsInvoke":"Citizen.invokeNative('0xC349EE1E6EFA494B', ped, p1 + 0.0000001, size + 0.0000001, p3 + 0.0000001);","csharp":"Function.Call((Hash)0xC349EE1E6EFA494B, ped, p1, size, p3);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}