{"hash":"0xF708298675ABDC6A","ns":"GRAPHICS","name":"_ADD_BLOOD_POOL_2","slug":"_ADD_BLOOD_POOL_2","official":false,"named":true,"luaName":"AddBloodPool_2","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"p3","type":"float"},{"name":"size","type":"float"},{"name":"p5","type":"float"},{"name":"permanent","type":"BOOL"},{"name":"p7","type":"float"},{"name":"p8","type":"BOOL"}],"summary":"More customizable and more like quadrants","descriptions":[{"source":"alloc8or","format":"text","body":"https://i.imgur.com/rPITUCV.jpg\nMore customizable and more like quadrants"},{"source":"femga","format":"pre","body":"// 0xF708298675ABDC6A \t\t(by Disquse)\nvoid _CREATE_BLOOD_DECAL_POINT(float posX, float posY, float posZ, float unk1, float size, BOOL permanent, int unk2, BOOL unk3);\n\nhttps://i.imgur.com/rPITUCV.jpg"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","femga"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_POOL_2","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_POOL_2.md","snippets":{"lua":"AddBloodPool_2(x, y, z, p3, size, p5, permanent, p7, p8)","luaInvoke":"Citizen.InvokeNative(0xF708298675ABDC6A, x, y, z, p3, size, p5, permanent, p7, p8)","js":"AddBloodPool_2(x, y, z, p3, size, p5, permanent, p7, p8);","jsInvoke":"Citizen.invokeNative('0xF708298675ABDC6A', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3 + 0.0000001, size + 0.0000001, p5 + 0.0000001, permanent, p7 + 0.0000001, p8);","csharp":"Function.Call((Hash)0xF708298675ABDC6A, x, y, z, p3, size, p5, permanent, p7, p8);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}