{"hash":"0xDD9DC1AB63D513CE","ns":"GRAPHICS","name":"_ADD_BLOOD_TRAIL_POINT","slug":"_ADD_BLOOD_TRAIL_POINT","official":false,"named":true,"luaName":"AddBloodTrailPoint","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_TRAIL_POINT","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_TRAIL_POINT.md","snippets":{"lua":"AddBloodTrailPoint(x, y, z)","luaInvoke":"Citizen.InvokeNative(0xDD9DC1AB63D513CE, x, y, z)","js":"AddBloodTrailPoint(x, y, z);","jsInvoke":"Citizen.invokeNative('0xDD9DC1AB63D513CE', x + 0.0000001, y + 0.0000001, z + 0.0000001);","csharp":"Function.Call((Hash)0xDD9DC1AB63D513CE, x, y, z);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}