{"hash":"0xC6F81FCD15350323","ns":"GRAPHICS","name":"_ADD_ENTITY_TO_ENTITY_MASK","slug":"_ADD_ENTITY_TO_ENTITY_MASK","official":false,"named":true,"luaName":"AddEntityToEntityMask","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"mask","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_ENTITY_TO_ENTITY_MASK","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_ENTITY_TO_ENTITY_MASK.md","snippets":{"lua":"AddEntityToEntityMask(entity, mask)","luaInvoke":"Citizen.InvokeNative(0xC6F81FCD15350323, entity, mask)","js":"AddEntityToEntityMask(entity, mask);","jsInvoke":"Citizen.invokeNative('0xC6F81FCD15350323', entity, mask);","csharp":"Function.Call((Hash)0xC6F81FCD15350323, entity, mask);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}