{"hash":"0x958DEBD9353C0935","ns":"GRAPHICS","name":"_ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY","slug":"_ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY","official":false,"named":true,"luaName":"AddEntityToEntityMaskWithIntensity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"mask","type":"int"},{"name":"intensity","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY.md","snippets":{"lua":"AddEntityToEntityMaskWithIntensity(entity, mask, intensity)","luaInvoke":"Citizen.InvokeNative(0x958DEBD9353C0935, entity, mask, intensity)","js":"AddEntityToEntityMaskWithIntensity(entity, mask, intensity);","jsInvoke":"Citizen.invokeNative('0x958DEBD9353C0935', entity, mask, intensity + 0.0000001);","csharp":"Function.Call((Hash)0x958DEBD9353C0935, entity, mask, intensity);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}