{"hash":"0xBF2DD155B2ADCD0A","ns":"GRAPHICS","name":"_ANIMPOSTFX_HAS_LOADED","slug":"_ANIMPOSTFX_HAS_LOADED","official":false,"named":true,"luaName":"AnimpostfxHasLoaded","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"effectName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_HAS_LOADED","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_HAS_LOADED.md","snippets":{"lua":"local retval = AnimpostfxHasLoaded(effectName)","luaInvoke":"local retval = Citizen.InvokeNative(0xBF2DD155B2ADCD0A, effectName, Citizen.ReturnResultAnyway())","js":"const retval = AnimpostfxHasLoaded(effectName);","jsInvoke":"const retval = Citizen.invokeNative('0xBF2DD155B2ADCD0A', effectName, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xBF2DD155B2ADCD0A, effectName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}