# GRAPHICS::_ANIMPOSTFX_HAS_LOADED

- **Hash:** `0xBF2DD155B2ADCD0A`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `AnimpostfxHasLoaded`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_HAS_LOADED

## Signature

```c
BOOL _ANIMPOSTFX_HAS_LOADED(const char* effectName);
```

## Parameters

- `effectName` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = AnimpostfxHasLoaded(effectName)

-- always available, by hash
local retval = Citizen.InvokeNative(0xBF2DD155B2ADCD0A, effectName, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = AnimpostfxHasLoaded(effectName);

// by hash
const retval = Citizen.invokeNative('0xBF2DD155B2ADCD0A', effectName, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xBF2DD155B2ADCD0A, effectName);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
