{"hash":"0x9B8D5D4CB8AF58B3","ns":"GRAPHICS","name":"_ANIMPOSTFX_PLAY_TAG","slug":"_ANIMPOSTFX_PLAY_TAG","official":false,"named":true,"luaName":"AnimpostfxPlayTag","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"effectNameHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PLAY_TAG","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PLAY_TAG.md","snippets":{"lua":"AnimpostfxPlayTag(effectNameHash)","luaInvoke":"Citizen.InvokeNative(0x9B8D5D4CB8AF58B3, effectNameHash)","js":"AnimpostfxPlayTag(effectNameHash);","jsInvoke":"Citizen.invokeNative('0x9B8D5D4CB8AF58B3', effectNameHash);","csharp":"Function.Call((Hash)0x9B8D5D4CB8AF58B3, effectNameHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}