{"hash":"0x3A9A281FF71249E9","ns":"GRAPHICS","name":"_ANIMPOSTFX_PLAY_TIMED","slug":"_ANIMPOSTFX_PLAY_TIMED","official":false,"named":true,"luaName":"AnimpostfxPlayTimed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"effectName","type":"const char*"},{"name":"duration","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PLAY_TIMED","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PLAY_TIMED.md","snippets":{"lua":"AnimpostfxPlayTimed(effectName, duration)","luaInvoke":"Citizen.InvokeNative(0x3A9A281FF71249E9, effectName, duration)","js":"AnimpostfxPlayTimed(effectName, duration);","jsInvoke":"Citizen.invokeNative('0x3A9A281FF71249E9', effectName, duration);","csharp":"Function.Call((Hash)0x3A9A281FF71249E9, effectName, duration);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}