{"hash":"0x5199405EABFBD7F0","ns":"GRAPHICS","name":"_ANIMPOSTFX_PRELOAD_POSTFX","slug":"_ANIMPOSTFX_PRELOAD_POSTFX","official":false,"named":true,"luaName":"AnimpostfxPreloadPostfx","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"effectName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PRELOAD_POSTFX","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PRELOAD_POSTFX.md","snippets":{"lua":"AnimpostfxPreloadPostfx(effectName)","luaInvoke":"Citizen.InvokeNative(0x5199405EABFBD7F0, effectName)","js":"AnimpostfxPreloadPostfx(effectName);","jsInvoke":"Citizen.invokeNative('0x5199405EABFBD7F0', effectName);","csharp":"Function.Call((Hash)0x5199405EABFBD7F0, effectName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}