# GRAPHICS::_ANIMPOSTFX_PRELOAD_POSTFX

- **Hash:** `0x5199405EABFBD7F0`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `AnimpostfxPreloadPostfx`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PRELOAD_POSTFX

## Signature

```c
void _ANIMPOSTFX_PRELOAD_POSTFX(const char* effectName);
```

## Parameters

- `effectName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
AnimpostfxPreloadPostfx(effectName)

-- always available, by hash
Citizen.InvokeNative(0x5199405EABFBD7F0, effectName)
```

### JavaScript

```js
AnimpostfxPreloadPostfx(effectName);

// by hash
Citizen.invokeNative('0x5199405EABFBD7F0', effectName);
```

### C#

```csharp
Function.Call((Hash)0x5199405EABFBD7F0, effectName);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
