{"hash":"0xF3E039322BFBD4D8","ns":"GRAPHICS","name":"_ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH","slug":"_ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH","official":false,"named":true,"luaName":"AnimpostfxPreloadPostfxByStackhash","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"effectNameHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH.md","snippets":{"lua":"AnimpostfxPreloadPostfxByStackhash(effectNameHash)","luaInvoke":"Citizen.InvokeNative(0xF3E039322BFBD4D8, effectNameHash)","js":"AnimpostfxPreloadPostfxByStackhash(effectNameHash);","jsInvoke":"Citizen.invokeNative('0xF3E039322BFBD4D8', effectNameHash);","csharp":"Function.Call((Hash)0xF3E039322BFBD4D8, effectNameHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}