{"hash":"0x63011D0C7C6519E0","ns":"GRAPHICS","name":"_ANIMPOSTFX_SET_POSTFX_COLOR","slug":"_ANIMPOSTFX_SET_POSTFX_COLOR","official":false,"named":true,"luaName":"AnimpostfxSetPostfxColor","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"effectName","type":"const char*"},{"name":"p1","type":"int"},{"name":"red","type":"int"},{"name":"green","type":"int"},{"name":"blue","type":"int"},{"name":"alpha","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1311","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_SET_POSTFX_COLOR","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_SET_POSTFX_COLOR.md","snippets":{"lua":"AnimpostfxSetPostfxColor(effectName, p1, red, green, blue, alpha)","luaInvoke":"Citizen.InvokeNative(0x63011D0C7C6519E0, effectName, p1, red, green, blue, alpha)","js":"AnimpostfxSetPostfxColor(effectName, p1, red, green, blue, alpha);","jsInvoke":"Citizen.invokeNative('0x63011D0C7C6519E0', effectName, p1, red, green, blue, alpha);","csharp":"Function.Call((Hash)0x63011D0C7C6519E0, effectName, p1, red, green, blue, alpha);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}