{"hash":"0x37D7BDBA89F13959","ns":"GRAPHICS","name":"_ANIMPOSTFX_SET_TO_UNLOAD","slug":"_ANIMPOSTFX_SET_TO_UNLOAD","official":false,"named":true,"luaName":"AnimpostfxSetToUnload","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"effectName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_SET_TO_UNLOAD","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_SET_TO_UNLOAD.md","snippets":{"lua":"AnimpostfxSetToUnload(effectName)","luaInvoke":"Citizen.InvokeNative(0x37D7BDBA89F13959, effectName)","js":"AnimpostfxSetToUnload(effectName);","jsInvoke":"Citizen.invokeNative('0x37D7BDBA89F13959', effectName);","csharp":"Function.Call((Hash)0x37D7BDBA89F13959, effectName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}