{"hash":"0xEDA5CBECF56E1386","ns":"GRAPHICS","name":"_ANIMPOSTFX_STOP_STACKHASH_POSTFX","slug":"_ANIMPOSTFX_STOP_STACKHASH_POSTFX","official":false,"named":true,"luaName":"AnimpostfxStopStackhashPostfx","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"effectNameHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_STOP_STACKHASH_POSTFX","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_STOP_STACKHASH_POSTFX.md","snippets":{"lua":"AnimpostfxStopStackhashPostfx(effectNameHash)","luaInvoke":"Citizen.InvokeNative(0xEDA5CBECF56E1386, effectNameHash)","js":"AnimpostfxStopStackhashPostfx(effectNameHash);","jsInvoke":"Citizen.invokeNative('0xEDA5CBECF56E1386', effectNameHash);","csharp":"Function.Call((Hash)0xEDA5CBECF56E1386, effectNameHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}