# GRAPHICS::_ANIMPOSTFX_STOP_TAG

- **Hash:** `0xAD74C22A541AB987`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `AnimpostfxStopTag`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_STOP_TAG

## Signature

```c
void _ANIMPOSTFX_STOP_TAG(const char* effectName);
```

## Parameters

- `effectName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
AnimpostfxStopTag(effectName)

-- always available, by hash
Citizen.InvokeNative(0xAD74C22A541AB987, effectName)
```

### JavaScript

```js
AnimpostfxStopTag(effectName);

// by hash
Citizen.invokeNative('0xAD74C22A541AB987', effectName);
```

### C#

```csharp
Function.Call((Hash)0xAD74C22A541AB987, effectName);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
