{"hash":"0x50C14328119E1DD1","ns":"GRAPHICS","name":"_BLOCK_PICKUP_OBJECT_LIGHT","slug":"_BLOCK_PICKUP_OBJECT_LIGHT","official":false,"named":true,"luaName":"BlockPickupObjectLight","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"pickupObject","type":"Object"},{"name":"toggle","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_BLOCK_PICKUP_OBJECT_LIGHT","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_BLOCK_PICKUP_OBJECT_LIGHT.md","snippets":{"lua":"BlockPickupObjectLight(pickupObject, toggle)","luaInvoke":"Citizen.InvokeNative(0x50C14328119E1DD1, pickupObject, toggle)","js":"BlockPickupObjectLight(pickupObject, toggle);","jsInvoke":"Citizen.invokeNative('0x50C14328119E1DD1', pickupObject, toggle);","csharp":"Function.Call((Hash)0x50C14328119E1DD1, pickupObject, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}