# GRAPHICS::_BLOCK_PICKUP_OBJECT_LIGHT

- **Hash:** `0x50C14328119E1DD1`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `BlockPickupObjectLight`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_BLOCK_PICKUP_OBJECT_LIGHT

## Signature

```c
void _BLOCK_PICKUP_OBJECT_LIGHT(Object pickupObject, BOOL toggle);
```

## Parameters

- `pickupObject` (`Object`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
BlockPickupObjectLight(pickupObject, toggle)

-- always available, by hash
Citizen.InvokeNative(0x50C14328119E1DD1, pickupObject, toggle)
```

### JavaScript

```js
BlockPickupObjectLight(pickupObject, toggle);

// by hash
Citizen.invokeNative('0x50C14328119E1DD1', pickupObject, toggle);
```

### C#

```csharp
Function.Call((Hash)0x50C14328119E1DD1, pickupObject, toggle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
