{"hash":"0xB9C92616929CC25D","ns":"GRAPHICS","name":"_BLOOD_TRAIL_FOR_WAYPOINT","slug":"_BLOOD_TRAIL_FOR_WAYPOINT","official":false,"named":true,"luaName":"BloodTrailForWaypoint","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"waypointRecording","type":"const char*"},{"name":"p1","type":"float"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"p1: 0.3f in R* Scripts"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_BLOOD_TRAIL_FOR_WAYPOINT","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_BLOOD_TRAIL_FOR_WAYPOINT.md","snippets":{"lua":"BloodTrailForWaypoint(waypointRecording, p1)","luaInvoke":"Citizen.InvokeNative(0xB9C92616929CC25D, waypointRecording, p1)","js":"BloodTrailForWaypoint(waypointRecording, p1);","jsInvoke":"Citizen.invokeNative('0xB9C92616929CC25D', waypointRecording, p1 + 0.0000001);","csharp":"Function.Call((Hash)0xB9C92616929CC25D, waypointRecording, p1);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}