# GRAPHICS::_BLOOD_TRAIL_FOR_WAYPOINT

- **Hash:** `0xB9C92616929CC25D`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `BloodTrailForWaypoint`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_BLOOD_TRAIL_FOR_WAYPOINT

## Signature

```c
void _BLOOD_TRAIL_FOR_WAYPOINT(const char* waypointRecording, float p1);
```

## Parameters

- `waypointRecording` (`const char*`)
- `p1` (`float`)

## Returns

`void`

## Description

p1: 0.3f in R* Scripts

## Usage

### Lua

```lua
BloodTrailForWaypoint(waypointRecording, p1)

-- always available, by hash
Citizen.InvokeNative(0xB9C92616929CC25D, waypointRecording, p1)
```

### JavaScript

```js
BloodTrailForWaypoint(waypointRecording, p1);

// by hash
Citizen.invokeNative('0xB9C92616929CC25D', waypointRecording, p1 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xB9C92616929CC25D, waypointRecording, p1);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
