# GRAPHICS::_CHANGE_PHOTO_MODE_EXPOSURE

- **Hash:** `0xC8D0611D9A0CF5D3`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `ChangePhotoModeExposure`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_CHANGE_PHOTO_MODE_EXPOSURE

## Signature

```c
void _CHANGE_PHOTO_MODE_EXPOSURE(float value);
```

## Parameters

- `value` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
ChangePhotoModeExposure(value)

-- always available, by hash
Citizen.InvokeNative(0xC8D0611D9A0CF5D3, value)
```

### JavaScript

```js
ChangePhotoModeExposure(value);

// by hash
Citizen.invokeNative('0xC8D0611D9A0CF5D3', value + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xC8D0611D9A0CF5D3, value);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [GRAPHICS::_GET_PHOTO_MODE_EXPOSURE](https://natives.borderlinerp.com/natives/GRAPHICS/_GET_PHOTO_MODE_EXPOSURE.md)
- [GRAPHICS::_UPDATE_PHOTO_MODE_EXPOSURE](https://natives.borderlinerp.com/natives/GRAPHICS/_UPDATE_PHOTO_MODE_EXPOSURE.md) — Resets the exposure to the value when exposure lock was enabled

*Sources: alloc8or RDR3 NativeDB.*
