{"hash":"0x3D084D5568FB4028","ns":"GRAPHICS","name":"_CREATE_SWATCH_TEXTURE_DICT","slug":"_CREATE_SWATCH_TEXTURE_DICT","official":false,"named":true,"luaName":"CreateSwatchTextureDict","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"slots","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xDAD7FB8402651654"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_CREATE_SWATCH_TEXTURE_DICT","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_CREATE_SWATCH_TEXTURE_DICT.md","snippets":{"lua":"local retval = CreateSwatchTextureDict(slots)","luaInvoke":"local retval = Citizen.InvokeNative(0x3D084D5568FB4028, slots, Citizen.ReturnResultAnyway())","js":"const retval = CreateSwatchTextureDict(slots);","jsInvoke":"const retval = Citizen.invokeNative('0x3D084D5568FB4028', slots, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x3D084D5568FB4028, slots);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}