# GRAPHICS::_DESTROY_SWATCH_TEXTURE_DICT

- **Hash:** `0xDAD7FB8402651654`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `DestroySwatchTextureDict`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_DESTROY_SWATCH_TEXTURE_DICT

## Signature

```c
void _DESTROY_SWATCH_TEXTURE_DICT();
```

## Returns

`void`

## Usage

### Lua

```lua
DestroySwatchTextureDict()

-- always available, by hash
Citizen.InvokeNative(0xDAD7FB8402651654)
```

### JavaScript

```js
DestroySwatchTextureDict();

// by hash
Citizen.invokeNative('0xDAD7FB8402651654');
```

### C#

```csharp
Function.Call((Hash)0xDAD7FB8402651654);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [GRAPHICS::_CREATE_SWATCH_TEXTURE_DICT](https://natives.borderlinerp.com/natives/GRAPHICS/_CREATE_SWATCH_TEXTURE_DICT.md)

*Sources: alloc8or RDR3 NativeDB.*
