{"hash":"0xCD284E2F6AC27EE9","ns":"GRAPHICS","name":"_DISABLE_FAR_ARTIFICIAL_LIGHTS","slug":"_DISABLE_FAR_ARTIFICIAL_LIGHTS","official":false,"named":true,"luaName":"DisableFarArtificialLights","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"disable","type":"BOOL"}],"summary":"Only used in guama1 R* Script Disables lod/distant lights when BOOL is set to true","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in guama1 R* Script\nDisables lod/distant lights when BOOL is set to true"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_DISABLE_FAR_ARTIFICIAL_LIGHTS","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_DISABLE_FAR_ARTIFICIAL_LIGHTS.md","snippets":{"lua":"DisableFarArtificialLights(disable)","luaInvoke":"Citizen.InvokeNative(0xCD284E2F6AC27EE9, disable)","js":"DisableFarArtificialLights(disable);","jsInvoke":"Citizen.invokeNative('0xCD284E2F6AC27EE9', disable);","csharp":"Function.Call((Hash)0xCD284E2F6AC27EE9, disable);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}