# GRAPHICS::_DISABLE_FAR_ARTIFICIAL_LIGHTS

- **Hash:** `0xCD284E2F6AC27EE9`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `DisableFarArtificialLights`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_DISABLE_FAR_ARTIFICIAL_LIGHTS

## Signature

```c
void _DISABLE_FAR_ARTIFICIAL_LIGHTS(BOOL disable);
```

## Parameters

- `disable` (`BOOL`)

## Returns

`void`

## Description

Only used in guama1 R* Script
Disables lod/distant lights when BOOL is set to true

## Usage

### Lua

```lua
DisableFarArtificialLights(disable)

-- always available, by hash
Citizen.InvokeNative(0xCD284E2F6AC27EE9, disable)
```

### JavaScript

```js
DisableFarArtificialLights(disable);

// by hash
Citizen.invokeNative('0xCD284E2F6AC27EE9', disable);
```

### C#

```csharp
Function.Call((Hash)0xCD284E2F6AC27EE9, disable);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
