{"hash":"0x4C11CCACB7C02B6E","ns":"GRAPHICS","name":"_DOES_CHECKPOINT_HAVE_FX","slug":"_DOES_CHECKPOINT_HAVE_FX","official":false,"named":true,"luaName":"DoesCheckpointHaveFx","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"checkpoint","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_DOES_CHECKPOINT_HAVE_FX","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_DOES_CHECKPOINT_HAVE_FX.md","snippets":{"lua":"local retval = DoesCheckpointHaveFx(checkpoint)","luaInvoke":"local retval = Citizen.InvokeNative(0x4C11CCACB7C02B6E, checkpoint, Citizen.ReturnResultAnyway())","js":"const retval = DoesCheckpointHaveFx(checkpoint);","jsInvoke":"const retval = Citizen.invokeNative('0x4C11CCACB7C02B6E', checkpoint, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x4C11CCACB7C02B6E, checkpoint);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}