{"hash":"0x646ED1A1D28487DF","ns":"GRAPHICS","name":"_GENERATE_SWATCH_TEXTURE_DIRECTLY","slug":"_GENERATE_SWATCH_TEXTURE_DIRECTLY","official":false,"named":true,"luaName":"GenerateSwatchTextureDirectly","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"slot","type":"int"},{"name":"p1","type":"Any"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Example: https://pastebin.com/tTgpER9A"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_GENERATE_SWATCH_TEXTURE_DIRECTLY","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_GENERATE_SWATCH_TEXTURE_DIRECTLY.md","snippets":{"lua":"GenerateSwatchTextureDirectly(slot, p1)","luaInvoke":"Citizen.InvokeNative(0x646ED1A1D28487DF, slot, p1)","js":"GenerateSwatchTextureDirectly(slot, p1);","jsInvoke":"Citizen.invokeNative('0x646ED1A1D28487DF', slot, p1);","csharp":"Function.Call((Hash)0x646ED1A1D28487DF, slot, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}