{"hash":"0xE8A8378BF651079C","ns":"GRAPHICS","name":"_GET_ENTITY_MASK_LAYERS","slug":"_GET_ENTITY_MASK_LAYERS","official":false,"named":true,"luaName":"GetEntityMaskLayers","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"entity","type":"Entity"},{"name":"layer0","type":"float*"},{"name":"layer1","type":"float*"},{"name":"layer2","type":"float*"},{"name":"layer3","type":"float*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xE92012611461A42A"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_GET_ENTITY_MASK_LAYERS","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_GET_ENTITY_MASK_LAYERS.md","snippets":{"lua":"local retval, layer0, layer1, layer2, layer3 = GetEntityMaskLayers(entity)","luaInvoke":"local retval, layer0, layer1, layer2, layer3 = Citizen.InvokeNative(0xE8A8378BF651079C, entity, Citizen.PointerValueFloat(), Citizen.PointerValueFloat(), Citizen.PointerValueFloat(), Citizen.PointerValueFloat(), Citizen.ReturnResultAnyway())","js":"const [retval, layer0, layer1, layer2, layer3] = GetEntityMaskLayers(entity);","jsInvoke":"const [retval, layer0, layer1, layer2, layer3] = Citizen.invokeNative('0xE8A8378BF651079C', entity, Citizen.pointerValueFloat(), Citizen.pointerValueFloat(), Citizen.pointerValueFloat(), Citizen.pointerValueFloat(), Citizen.returnResultAnyway());","csharp":"var layer0 = new OutputArgument();\nvar layer1 = new OutputArgument();\nvar layer2 = new OutputArgument();\nvar layer3 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xE8A8378BF651079C, entity, layer0, layer1, layer2, layer3);\n// layer0.GetResult<float>()\n// layer1.GetResult<float>()\n// layer2.GetResult<float>()\n// layer3.GetResult<float>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}