# GRAPHICS::_GET_MAX_NUMBER_OF_LOCAL_PHOTOS

- **Hash:** `0x8E587FCD30E05592`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `GetMaxNumberOfLocalPhotos`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_GET_MAX_NUMBER_OF_LOCAL_PHOTOS

## Signature

```c
int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS();
```

## Returns

`int`

## Description

Always returns 200.

## Usage

### Lua

```lua
local retval = GetMaxNumberOfLocalPhotos()

-- always available, by hash
local retval = Citizen.InvokeNative(0x8E587FCD30E05592, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetMaxNumberOfLocalPhotos();

// by hash
const retval = Citizen.invokeNative('0x8E587FCD30E05592', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x8E587FCD30E05592);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
