{"hash":"0x25CA89B2A39DCC69","ns":"GRAPHICS","name":"_GET_MODIFIED_VISIBILITY_DISTANCE","slug":"_GET_MODIFIED_VISIBILITY_DISTANCE","official":false,"named":true,"luaName":"GetModifiedVisibilityDistance","game":"rdr3","apiset":"client","returnType":"float","params":[],"summary":"_GET_C* - _GET_E*","descriptions":[{"source":"alloc8or","format":"text","body":"_GET_C* - _GET_E*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_GET_MODIFIED_VISIBILITY_DISTANCE","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_GET_MODIFIED_VISIBILITY_DISTANCE.md","snippets":{"lua":"local retval = GetModifiedVisibilityDistance()","luaInvoke":"local retval = Citizen.InvokeNative(0x25CA89B2A39DCC69, Citizen.ResultAsFloat())","js":"const retval = GetModifiedVisibilityDistance();","jsInvoke":"const retval = Citizen.invokeNative('0x25CA89B2A39DCC69', Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x25CA89B2A39DCC69);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}