# GRAPHICS::_GET_PHOTO_MODE_EXPOSURE

- **Hash:** `0x06C0D8BB6B04A709`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `GetPhotoModeExposure`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_GET_PHOTO_MODE_EXPOSURE

## Signature

```c
float _GET_PHOTO_MODE_EXPOSURE();
```

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetPhotoModeExposure()

-- always available, by hash
local retval = Citizen.InvokeNative(0x06C0D8BB6B04A709, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPhotoModeExposure();

// by hash
const retval = Citizen.invokeNative('0x06C0D8BB6B04A709', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x06C0D8BB6B04A709);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [GRAPHICS::_CHANGE_PHOTO_MODE_EXPOSURE](https://natives.borderlinerp.com/natives/GRAPHICS/_CHANGE_PHOTO_MODE_EXPOSURE.md)
- [GRAPHICS::_UPDATE_PHOTO_MODE_EXPOSURE](https://natives.borderlinerp.com/natives/GRAPHICS/_UPDATE_PHOTO_MODE_EXPOSURE.md) — Resets the exposure to the value when exposure lock was enabled

*Sources: alloc8or RDR3 NativeDB.*
