{"hash":"0xF2FDDCC8C6BAE1B3","ns":"GRAPHICS","name":"_IS_TRACKED_POINT_VALID","slug":"_IS_TRACKED_POINT_VALID","official":false,"named":true,"luaName":"IsTrackedPointValid","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"point","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_IS_TRACKED_POINT_VALID","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_IS_TRACKED_POINT_VALID.md","snippets":{"lua":"local retval = IsTrackedPointValid(point)","luaInvoke":"local retval = Citizen.InvokeNative(0xF2FDDCC8C6BAE1B3, point, Citizen.ReturnResultAnyway())","js":"const retval = IsTrackedPointValid(point);","jsInvoke":"const retval = Citizen.invokeNative('0xF2FDDCC8C6BAE1B3', point, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xF2FDDCC8C6BAE1B3, point);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}