{"hash":"0xD9C24F53631F2372","ns":"GRAPHICS","name":"_PEDSHOT_GENERATE_PERSONA_PHOTO","slug":"_PEDSHOT_GENERATE_PERSONA_PHOTO","official":false,"named":true,"luaName":"PedshotGeneratePersonaPhoto","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"texture","type":"const char*"},{"name":"ped","type":"Ped"},{"name":"playerSlot","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_PEDSHOT_GENERATE_PERSONA_PHOTO","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_PEDSHOT_GENERATE_PERSONA_PHOTO.md","snippets":{"lua":"local retval = PedshotGeneratePersonaPhoto(texture, ped, playerSlot)","luaInvoke":"local retval = Citizen.InvokeNative(0xD9C24F53631F2372, texture, ped, playerSlot, Citizen.ReturnResultAnyway())","js":"const retval = PedshotGeneratePersonaPhoto(texture, ped, playerSlot);","jsInvoke":"const retval = Citizen.invokeNative('0xD9C24F53631F2372', texture, ped, playerSlot, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xD9C24F53631F2372, texture, ped, playerSlot);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}