# GRAPHICS::_PEDSHOT_PREVIOUS_PERSONA_PHOTO_DATA_CLEANUP

- **Hash:** `0x3E2FDDBE435A8787`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `PedshotPreviousPersonaPhotoDataCleanup`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_PEDSHOT_PREVIOUS_PERSONA_PHOTO_DATA_CLEANUP

## Signature

```c
void _PEDSHOT_PREVIOUS_PERSONA_PHOTO_DATA_CLEANUP();
```

## Returns

`void`

## Usage

### Lua

```lua
PedshotPreviousPersonaPhotoDataCleanup()

-- always available, by hash
Citizen.InvokeNative(0x3E2FDDBE435A8787)
```

### JavaScript

```js
PedshotPreviousPersonaPhotoDataCleanup();

// by hash
Citizen.invokeNative('0x3E2FDDBE435A8787');
```

### C#

```csharp
Function.Call((Hash)0x3E2FDDBE435A8787);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
