# GRAPHICS::_PEDSHOT_SET_PERSONA_PHOTO_TYPE

- **Hash:** `0x196D3ACBEBA4A44B`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `PedshotSetPersonaPhotoType`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_PEDSHOT_SET_PERSONA_PHOTO_TYPE

## Signature

```c
void _PEDSHOT_SET_PERSONA_PHOTO_TYPE(int personaPhotoLocalCacheType);
```

## Parameters

- `personaPhotoLocalCacheType` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
PedshotSetPersonaPhotoType(personaPhotoLocalCacheType)

-- always available, by hash
Citizen.InvokeNative(0x196D3ACBEBA4A44B, personaPhotoLocalCacheType)
```

### JavaScript

```js
PedshotSetPersonaPhotoType(personaPhotoLocalCacheType);

// by hash
Citizen.invokeNative('0x196D3ACBEBA4A44B', personaPhotoLocalCacheType);
```

### C#

```csharp
Function.Call((Hash)0x196D3ACBEBA4A44B, personaPhotoLocalCacheType);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
