# GRAPHICS::_RESET_ENTITY_AURA

- **Hash:** `0xAF4D239B8903FCBE`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `ResetEntityAura`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_RESET_ENTITY_AURA

## Signature

```c
void _RESET_ENTITY_AURA();
```

## Returns

`void`

## Description

Used for script function RPG_GLOBAL_STATS__PRIVATE__DEACTIVATE_STAT_FLAG - Inspiration Aura unequip

## Usage

### Lua

```lua
ResetEntityAura()

-- always available, by hash
Citizen.InvokeNative(0xAF4D239B8903FCBE)
```

### JavaScript

```js
ResetEntityAura();

// by hash
Citizen.invokeNative('0xAF4D239B8903FCBE');
```

### C#

```csharp
Function.Call((Hash)0xAF4D239B8903FCBE);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [GRAPHICS::_SET_ENTITY_AURA](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_ENTITY_AURA.md) — Used for script function RPG_GLOBAL_STATS__PRIVATE__ACTIVATE_STAT_FLAG - Quite and Inspiration Aura equip

*Sources: alloc8or RDR3 NativeDB.*
