{"hash":"0x5AC6E0FA028369DE","ns":"GRAPHICS","name":"_RESET_MASK_OVERLAY","slug":"_RESET_MASK_OVERLAY","official":false,"named":true,"luaName":"ResetMaskOverlay","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"Clears/removes the 2D fullscreen mask overlay currently applied with _SET_MASK_OVERLAY.","descriptions":[{"source":"alloc8or","format":"text","body":"Clears/removes the 2D fullscreen mask overlay currently applied with _SET_MASK_OVERLAY.\nUsed during cleanup when the player puts away binoculars, exits a camera view, or when a screen fade/cutscene ends."},{"source":"vorp","format":"text","body":"Removes the mask overlay that was set with SET_MASK_OVERLAY"}],"examples":[],"aliases":["_REMOVE_MASK_OVERLAY"],"enums":[],"related":["0x21F00E08CBB5F37B"],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_RESET_MASK_OVERLAY","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_RESET_MASK_OVERLAY.md","snippets":{"lua":"ResetMaskOverlay()","luaInvoke":"Citizen.InvokeNative(0x5AC6E0FA028369DE)","js":"ResetMaskOverlay();","jsInvoke":"Citizen.invokeNative('0x5AC6E0FA028369DE');","csharp":"Function.Call((Hash)0x5AC6E0FA028369DE);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}