{"hash":"0xC332C91388F5580B","ns":"GRAPHICS","name":"_SET_CLOUD_HEIGHT","slug":"_SET_CLOUD_HEIGHT","official":false,"named":true,"luaName":"SetCloudHeight","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"height","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_CLOUD_HEIGHT","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_CLOUD_HEIGHT.md","snippets":{"lua":"SetCloudHeight(height)","luaInvoke":"Citizen.InvokeNative(0xC332C91388F5580B, height)","js":"SetCloudHeight(height);","jsInvoke":"Citizen.invokeNative('0xC332C91388F5580B', height + 0.0000001);","csharp":"Function.Call((Hash)0xC332C91388F5580B, height);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}