{"hash":"0xB8C984C0D47F4F07","ns":"GRAPHICS","name":"_SET_CLOUD_LAYER","slug":"_SET_CLOUD_LAYER","official":false,"named":true,"luaName":"SetCloudLayer","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"p2","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_CLOUD_LAYER","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_CLOUD_LAYER.md","snippets":{"lua":"SetCloudLayer(x, y, p2)","luaInvoke":"Citizen.InvokeNative(0xB8C984C0D47F4F07, x, y, p2)","js":"SetCloudLayer(x, y, p2);","jsInvoke":"Citizen.invokeNative('0xB8C984C0D47F4F07', x + 0.0000001, y + 0.0000001, p2);","csharp":"Function.Call((Hash)0xB8C984C0D47F4F07, x, y, p2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}