{"hash":"0x10C1767B93257480","ns":"GRAPHICS","name":"_SET_CLOUD_POSITION","slug":"_SET_CLOUD_POSITION","official":false,"named":true,"luaName":"SetCloudPosition","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"}],"summary":"Only used in finale2, smuggler2, winter4 _SET_CLOUD_A* - _SET_CLOUD_H*","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in finale2, smuggler2, winter4\n_SET_CLOUD_A* - _SET_CLOUD_H*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_CLOUD_POSITION","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_CLOUD_POSITION.md","snippets":{"lua":"SetCloudPosition(x, y, z)","luaInvoke":"Citizen.InvokeNative(0x10C1767B93257480, x, y, z)","js":"SetCloudPosition(x, y, z);","jsInvoke":"Citizen.invokeNative('0x10C1767B93257480', x + 0.0000001, y + 0.0000001, z + 0.0000001);","csharp":"Function.Call((Hash)0x10C1767B93257480, x, y, z);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}