{"hash":"0x249CD6B7285536F2","ns":"GRAPHICS","name":"_SET_ENTITY_AURA","slug":"_SET_ENTITY_AURA","official":false,"named":true,"luaName":"SetEntityAura","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"float"},{"name":"p1","type":"float"},{"name":"p2","type":"float"}],"summary":"Used for script function RPG_GLOBAL_STATS__PRIVATE__ACTIVATE_STAT_FLAG - Quite and Inspiration Aura equip","descriptions":[{"source":"alloc8or","format":"text","body":"Used for script function RPG_GLOBAL_STATS__PRIVATE__ACTIVATE_STAT_FLAG - Quite and Inspiration Aura equip\nParams: 0f, 2f, 2f"}],"examples":[],"aliases":[],"enums":[],"related":["0xAF4D239B8903FCBE"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_ENTITY_AURA","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_ENTITY_AURA.md","snippets":{"lua":"SetEntityAura(p0, p1, p2)","luaInvoke":"Citizen.InvokeNative(0x249CD6B7285536F2, p0, p1, p2)","js":"SetEntityAura(p0, p1, p2);","jsInvoke":"Citizen.invokeNative('0x249CD6B7285536F2', p0 + 0.0000001, p1 + 0.0000001, p2 + 0.0000001);","csharp":"Function.Call((Hash)0x249CD6B7285536F2, p0, p1, p2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}