{"hash":"0xC38B4952B728397A","ns":"GRAPHICS","name":"_SET_ENTITY_RENDER_GUARMA_SHIP","slug":"_SET_ENTITY_RENDER_GUARMA_SHIP","official":false,"named":true,"luaName":"SetEntityRenderGuarmaShip","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"toggle","type":"BOOL"}],"summary":"Only used in guama1 R* SP Script while spawning the ship _SET_ENTITY_QUATERNION_* - SET_ENTITY_RENDER_*","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in guama1 R* SP Script while spawning the ship\n_SET_ENTITY_QUATERNION_* - SET_ENTITY_RENDER_*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_ENTITY_RENDER_GUARMA_SHIP","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_ENTITY_RENDER_GUARMA_SHIP.md","snippets":{"lua":"SetEntityRenderGuarmaShip(vehicle, toggle)","luaInvoke":"Citizen.InvokeNative(0xC38B4952B728397A, vehicle, toggle)","js":"SetEntityRenderGuarmaShip(vehicle, toggle);","jsInvoke":"Citizen.invokeNative('0xC38B4952B728397A', vehicle, toggle);","csharp":"Function.Call((Hash)0xC38B4952B728397A, vehicle, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}