# GRAPHICS::_SET_ENTITY_RENDER_GUARMA_SHIP

- **Hash:** `0xC38B4952B728397A`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetEntityRenderGuarmaShip`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_SET_ENTITY_RENDER_GUARMA_SHIP

## Signature

```c
void _SET_ENTITY_RENDER_GUARMA_SHIP(Vehicle vehicle, BOOL toggle);
```

## Parameters

- `vehicle` (`Vehicle`)
- `toggle` (`BOOL`)

## Returns

`void`

## Description

Only used in guama1 R* SP Script while spawning the ship
_SET_ENTITY_QUATERNION_* - SET_ENTITY_RENDER_*

## Usage

### Lua

```lua
SetEntityRenderGuarmaShip(vehicle, toggle)

-- always available, by hash
Citizen.InvokeNative(0xC38B4952B728397A, vehicle, toggle)
```

### JavaScript

```js
SetEntityRenderGuarmaShip(vehicle, toggle);

// by hash
Citizen.invokeNative('0xC38B4952B728397A', vehicle, toggle);
```

### C#

```csharp
Function.Call((Hash)0xC38B4952B728397A, vehicle, toggle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
