{"hash":"0x6EC2A67962296F49","ns":"GRAPHICS","name":"_SET_LIGHTS_COLOR_FOR_ENTITY","slug":"_SET_LIGHTS_COLOR_FOR_ENTITY","official":false,"named":true,"luaName":"SetLightsColorForEntity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"red","type":"int"},{"name":"green","type":"int"},{"name":"blue","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"https://gfycat.com/meagerfaireyra"},{"source":"femga","format":"pre","body":"// 0x6EC2A67962296F49      (by Disquse)\nvoid _SET_ENTITY_LIGHTING_COLOUR(Entity entity, int r, int g, int b);\n\nhttps://gfycat.com/MeagerFairEyra :rainbow:"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","femga"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_LIGHTS_COLOR_FOR_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_LIGHTS_COLOR_FOR_ENTITY.md","snippets":{"lua":"SetLightsColorForEntity(entity, red, green, blue)","luaInvoke":"Citizen.InvokeNative(0x6EC2A67962296F49, entity, red, green, blue)","js":"SetLightsColorForEntity(entity, red, green, blue);","jsInvoke":"Citizen.invokeNative('0x6EC2A67962296F49', entity, red, green, blue);","csharp":"Function.Call((Hash)0x6EC2A67962296F49, entity, red, green, blue);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}