{"hash":"0xAB72C67163DC4DB4","ns":"GRAPHICS","name":"_SET_LIGHTS_TYPE_FOR_ENTITY","slug":"_SET_LIGHTS_TYPE_FOR_ENTITY","official":false,"named":true,"luaName":"SetLightsTypeForEntity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"type","type":"int"}],"summary":"type must be less than or equal to 20","descriptions":[{"source":"alloc8or","format":"text","body":"type must be less than or equal to 20"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_LIGHTS_TYPE_FOR_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_LIGHTS_TYPE_FOR_ENTITY.md","snippets":{"lua":"SetLightsTypeForEntity(entity, type)","luaInvoke":"Citizen.InvokeNative(0xAB72C67163DC4DB4, entity, type)","js":"SetLightsTypeForEntity(entity, type);","jsInvoke":"Citizen.invokeNative('0xAB72C67163DC4DB4', entity, type);","csharp":"Function.Call((Hash)0xAB72C67163DC4DB4, entity, type);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}