{"hash":"0x9DDC222D85D5AF2A","ns":"GRAPHICS","name":"_SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE","slug":"_SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE","official":false,"named":true,"luaName":"SetParticleFxLoopedUpdateDistantSmoke","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ptfxHandle","type":"int"},{"name":"scalar","type":"float"}],"summary":"_SET_PARTICLE_FX_LOOPED_FA* - _SET_PARTICLE_FX_LOOPED_OF*","descriptions":[{"source":"alloc8or","format":"text","body":"_SET_PARTICLE_FX_LOOPED_FA* - _SET_PARTICLE_FX_LOOPED_OF*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE.md","snippets":{"lua":"SetParticleFxLoopedUpdateDistantSmoke(ptfxHandle, scalar)","luaInvoke":"Citizen.InvokeNative(0x9DDC222D85D5AF2A, ptfxHandle, scalar)","js":"SetParticleFxLoopedUpdateDistantSmoke(ptfxHandle, scalar);","jsInvoke":"Citizen.invokeNative('0x9DDC222D85D5AF2A', ptfxHandle, scalar + 0.0000001);","csharp":"Function.Call((Hash)0x9DDC222D85D5AF2A, ptfxHandle, scalar);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}