# GRAPHICS::_SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE

- **Hash:** `0x9DDC222D85D5AF2A`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetParticleFxLoopedUpdateDistantSmoke`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE

## Signature

```c
void _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE(int ptfxHandle, float scalar);
```

## Parameters

- `ptfxHandle` (`int`)
- `scalar` (`float`)

## Returns

`void`

## Description

_SET_PARTICLE_FX_LOOPED_FA* - _SET_PARTICLE_FX_LOOPED_OF*

## Usage

### Lua

```lua
SetParticleFxLoopedUpdateDistantSmoke(ptfxHandle, scalar)

-- always available, by hash
Citizen.InvokeNative(0x9DDC222D85D5AF2A, ptfxHandle, scalar)
```

### JavaScript

```js
SetParticleFxLoopedUpdateDistantSmoke(ptfxHandle, scalar);

// by hash
Citizen.invokeNative('0x9DDC222D85D5AF2A', ptfxHandle, scalar + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x9DDC222D85D5AF2A, ptfxHandle, scalar);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
