{"hash":"0x72E30372E7CC4415","ns":"GRAPHICS","name":"_SET_PEARLESCENT_FX_ENABLED","slug":"_SET_PEARLESCENT_FX_ENABLED","official":false,"named":true,"luaName":"SetPearlescentFxEnabled","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"toggle","type":"BOOL"}],"summary":"Enables/disables a kind of 'shiny' effect on metals.","descriptions":[{"source":"alloc8or","format":"text","body":"Enables/disables a kind of 'shiny' effect on metals."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PEARLESCENT_FX_ENABLED","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PEARLESCENT_FX_ENABLED.md","snippets":{"lua":"SetPearlescentFxEnabled(object, toggle)","luaInvoke":"Citizen.InvokeNative(0x72E30372E7CC4415, object, toggle)","js":"SetPearlescentFxEnabled(object, toggle);","jsInvoke":"Citizen.invokeNative('0x72E30372E7CC4415', object, toggle);","csharp":"Function.Call((Hash)0x72E30372E7CC4415, object, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}