{"hash":"0x5CD6A2CCE5087161","ns":"GRAPHICS","name":"_SET_PHOTO_MODE_EXPOSURE_LOCKED","slug":"_SET_PHOTO_MODE_EXPOSURE_LOCKED","official":false,"named":true,"luaName":"SetPhotoModeExposureLocked","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"locked","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1311","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PHOTO_MODE_EXPOSURE_LOCKED","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PHOTO_MODE_EXPOSURE_LOCKED.md","snippets":{"lua":"SetPhotoModeExposureLocked(locked)","luaInvoke":"Citizen.InvokeNative(0x5CD6A2CCE5087161, locked)","js":"SetPhotoModeExposureLocked(locked);","jsInvoke":"Citizen.invokeNative('0x5CD6A2CCE5087161', locked);","csharp":"Function.Call((Hash)0x5CD6A2CCE5087161, locked);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}