# GRAPHICS::_SET_PHOTO_MODE_EXPOSURE_LOCKED

- **Hash:** `0x5CD6A2CCE5087161`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetPhotoModeExposureLocked`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PHOTO_MODE_EXPOSURE_LOCKED

## Signature

```c
void _SET_PHOTO_MODE_EXPOSURE_LOCKED(BOOL locked);
```

## Parameters

- `locked` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetPhotoModeExposureLocked(locked)

-- always available, by hash
Citizen.InvokeNative(0x5CD6A2CCE5087161, locked)
```

### JavaScript

```js
SetPhotoModeExposureLocked(locked);

// by hash
Citizen.invokeNative('0x5CD6A2CCE5087161', locked);
```

### C#

```csharp
Function.Call((Hash)0x5CD6A2CCE5087161, locked);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
